I created this procedural 3D model and simulation as part of Manuel Tausch's Introduction to FX Using Houdini course at CGMA. I learned a lot about Houdini in roughly 9 weeks. It was a lot of fun making this and it was a great experience.
I truly enjoyed working on the tower and learning how to procedurally 3d model so that the tower parameters (height, brick amount, windows and other elements) could be universally adjusted whenever needed.
Thanks Manu for the guidance and mentoring!
The tower is fully procedurally adjustable in its parameters in Houdini. It can be adjusted in height, radius, brick amount, window amount, floor amount, and more.
**Mixamo Character Model doesn't belong to me (all copyrights of the character model belong to Mixamo/Adobe)